Fantasy
Black Plague · Green Horde · White Death · Official Crossovers
Collector's Hub · v0.5.8-alpha.424
Contain the outbreak. Preserve the archive. Enter an open vault.
Black Plague · Green Horde · White Death · Official Crossovers
Classic · Second Edition · Compatible Crossovers
These realms remain visible for roadmap tracking but cannot be opened from the live archive.
Core Sets · Campaign · Gangs · Accessories · Crossovers · Promos
Core Game · Gears & Guns · Running Wild
Marvel Zombies · DCeased · Heroic expansions
Checking verified auctions for items still missing from your collection.
Read-only public eBay auction data. Bidding, payment, and checkout take place only on eBay. Auction prices are not used for collection value.The marked Modern survivor base layer is now replaced with a clean Forge card surface, keeping uploaded Survivor and Zombivor artwork clear behind the printed skills and wound track.
The sealed Super Hero realm now has a sourced research foundation for nine official Marvel Zombies and DCeased retail records. Campaign extras remain outside the live archive until their boxes, miniatures, rules, missions, and artwork reconcile.
Modern passed catalog, rules, missions, miniature, artwork, market, affiliate, responsive-layout, and interaction checks. Compact desktop navigation no longer collides with the account control, and the sealed Super Hero realm has entered active Marvel Zombies and DCeased research.
The future-realm vaults now read as reinforced containment cells with barred observation windows, realm scenes held behind steel, red biohazard lamps, numbered cell plates, and electronic locking units.
The sealed half of the Master Table now uses individual realm signal colors, mechanical vault wheels, crossed steel chains, padlocks, containment readouts, and a unified archive systems footer while every future realm remains disabled.
The selected vault concept now powers the Master Table with a custom bunker backdrop, illuminated open realm bays, live status lamps, reinforced steel framing, crossed quarantine chains, and alarm-lit sealed doors.
The realm selector now uses distressed Zombicide steel, outbreak backdrops, blood-red danger bands, hazard markings, rough dossier cards, and quarantine treatment for sealed realms.
Fantasy and Modern box displays now keep every product fully inside its frame with consistent margins, gentler overlap, and protected corners at desktop and mobile sizes.
The Modern Master Table display now uses a corrected Classic core-box cutout with the stray lower-left white remnant removed and the original box artwork preserved.
Fantasy and Modern now open from equal active-realm files, live collection totals share one command header, and Invader, Undead or Alive, and Super Hero remain clearly separated in a sealed archive section.
The Modern home page now matches the Rule Codex with a fortified command hero, live archive status, dark outbreak files, squared access controls, and a matching mission operations board.
The Modern Rules page now opens as a field operations manual with live archive status, dedicated Classic and Second Edition channels, numbered incident files, clearer control hierarchy, and refined responsive layouts.
All 190 enemy appearances now open verified rules, including Dark Nights: Metal, The Boys, Iron Maiden, Gumby, Comics Vol. 2, Reboot, and Classic Kickstarter enemies.
All 82 Modern records now use complete, consistently trimmed product art with transparent breathing room, no white canvas, no legacy crop or enlargement, and no lower-corner catalog seals.
Hero, Zombivor, Fantasy item, and Modern equipment uploads now receive transparent edge protection and render inside safe art windows so generated characters and items remain fully visible.
Modern Range, Dice, Accuracy, and Damage values now sit at the bottom center of their individual stat panels. Fantasy alignment remains unchanged.
Range, Dice, Accuracy, and Damage values now sit beside their matching printed symbols on Fantasy cards. Blank Modern layouts no longer display stray statistics.
Fantasy and Modern Survivor template choices now open as visual card galleries, replacing the text-only layout selector with clear card previews.
Survivor, Zombivor, and equipment artwork now sits behind transparent interface overlays, keeping every skill, wound, icon, and stat readable in the foreground.
The optional title or calling has been removed from both Modern and Fantasy Survivor Forge cards, leaving a cleaner single-name identity plate.
Classic Survivor builds now include a separate seven-slot Zombivor skill editor, allowing the reverse to carry its own Blue, Yellow, Orange, and Red progression without changing the Survivor front.
Classic Modern survivors now print with a five-wound Zombivor reverse carrying the complete one Blue, one Yellow, two Orange, and three Red skill progression.
Equipment front and back selectors now open thumbnail galleries, making every blank card visible before it is selected in both the Modern and Fantasy Forges.
The supplied blank-card archive now powers adult and child Modern survivor cards plus 25 equipment fronts and four matching backs. Fantasy keeps its higher-resolution originals, while Invader templates remain staged behind the sealed realm.
The Forge now follows the active realm. Modern opens a safehouse-themed builder with Classic and Second Edition dashboards, all 76 verified Modern skill families, urban field-card previews, and a separate saved Survivor roster.
The Locator now names the Reboot Box, Ultimate Survivors #2, and Monty Python figures; restores Classic campaign and promo miniatures; adds Travel, Gabriel, Nico, and both comic sets; corrects TMNT playability; and individually audits every Abomination entry.
The Mission Operations Board now places the survivor team inside a fully reinforced planning room, with the zombie horde outside and behind a continuous steel grid and chain-link barrier.
The Modern Missions tab now uses its own survivor planning artwork, field dossier cards, and a streamlined sticky filter board. The Rule Codex uses a separate fortified safehouse identity.
Modern searches now reject loose heroes, individual Survivors, pieces-only listings, and unrelated boxes that previously slipped into broad core-game results.
All 71 Modern records now include verified release, availability, compatibility, box contents, collector guidance, and a linked source.
Every Modern product card now opens a full record with artwork, release details, miniature contents, notes, status controls, and attributed marketplace listings.
Invader, Black Ops, Undead or Alive, Dead West, and other cross-realm eBay matches are excluded from Modern results.
All 71 Modern records now have live eBay search profiles. Direct searches and 648 verified feed results carry Partner Network attribution.
The Market now follows the active realm, showing Modern products and collection counts without Fantasy records leaking into the list.
The archive now includes all 48 official Second Edition downloads, the complete 103-download Classic archive, and 25 verified fan mission resources. Three gameplay reports were excluded because they do not provide new missions.
The Missions tab now follows the active realm. Modern opens its own outbreak-themed library while Fantasy remains isolated.
The Modern Locator now separates player-controlled figures from game-controlled and display-only miniatures, with corrected core and expansion rosters plus Eddies and Dark Nights: Metal sets.
The Locator now follows the active realm, with an outbreak-themed Modern registry spanning Classic, Second Edition, enemy packs, guests, and compatible licensed characters.
The Rule Codex now includes 76 searchable Survivor skill families from Classic and Second Edition, with edition-specific differences called out directly.
Modern now has a dedicated searchable rules library for Classic and Second Edition, with edition-aware combat, actions, Zombies, equipment, objectives, and an urban emergency-manual theme.
Supernatural Packs #2 and #3 and Ghostbusters Packs #2 and #3 now use clean, correctly matched product art. The unnecessary corner badges and mistaken Boys wide-box reduction were removed.
Modern licensed-product artwork received a focused edge and framing review.
Publisher-original Iron Maiden art replaces older community crops, and TMNT Packs #1 and #2 now display their own correct, individually verified boxes instead of one duplicated collage.
Six weak or damaged licensed-product images were replaced with clean full artwork, including Iron Maiden Pack #2, Original Eddie, Gumby, Supernatural Packs #2 and #3, and The Boys Pack #3.
The Modern archive now uses emergency-red signage, cold steel controls, hazard-strip detailing, stronger urban panels, and a cohesive outbreak-command interface.
The decorative circular portraits were removed from every master-table art box, and archive status labels now use clear, neutral wording.
All 71 records now use their canonical cleaned artwork. Incorrect Monty Python, Supernatural Pack #1, and Ghostbusters Pack #3 images were replaced with verified product media.
The oversized cropped image was replaced with a clean, complete product-box cutout matching the other Classic core boxes.
Classic, Second Edition, and crossover product images now share consistent contained scaling with no legacy crops, stretching, or clipped box edges.
All Modern product images now use preserved, transparent-edged cutouts without white canvases, including a fitted Danny Trejo product-box silhouette.
A wide comic-book city outbreak now anchors the Modern archive, and Rue Morgue uses its high-resolution clean box cutout in the Classic gateway.
Season 1, Prison Outbreak, and Rue Morgue now share one compact Classic gateway while retaining separate ownership controls for all three core boxes.
Undead or Alive, Gears & Guns, and Running Wild now have official artwork, source-verified records, filters, and an independent ownership ledger.
Seven verified limited products add Supernatural and The Boys preorder packs, all three Ghostbusters packs, and both original TMNT packs with official Second Edition compatibility.
All 49 direct-line records, both edition families, every category and ownership control, product artwork, source link, archive route, and responsive layout passed the final Modern core-catalog audit.
First Edition and Second Edition now use illustrated archive bays, emergency-scanner filter decks, larger artifact stages, archive codes, and live status signals matching the Fantasy gold-standard hierarchy.
Modern now follows Fantasy's showcase-first blueprint with four large illustrated era gateways, distressed urban signage, clearer ownership controls, and a stronger independent collection ledger.
All 27 records, eight product families, artwork, source links, collection controls, scanner states, deployment bays, and responsive layouts passed the final archive audit.
The full Sci-Fi archive now adapts cleanly across desktop, iPad landscape, tablet portrait, phone portrait, and short landscape screens without clipped navigation, cards, controls, or artwork.
All 27 product cards now carry tactical category labels, archive codes, live status signals, larger artifact stages, refined type, and responsive presentation matching the Fantasy archive standard.
Every Sci-Fi product family now opens as a compact themed archive bay with live owned-versus-total counts, keyboard-accessible controls, and automatic expansion while filtering.
The Sci-Fi archive now has a themed command console with product search, category, ownership, and sorting controls plus a live visible-record count.
All 27 separately collectible Sci-Fi products and their artwork are accounted for with zero duplicates. Digital missions stay in Missions, and unverified names are excluded from the collection ledger.
Seven verified releases add Survivors of the Galaxy, Sister Eva Dean, all three official comic-extra sets, and the two Iron Maiden packs without double-counting their source bundles.
Eight official accessories and the Alone and Project: ELITE crossover kits join the Sci-Fi archive with exact contents, dependency warnings, artwork, source records, and ownership controls.
Civilian Extras, Soldier Extras, Dark Side Extras, and the Promo Xenos Pack join the Sci-Fi archive as four distinct physical products with contents, compatibility, source links, and ownership controls.
Plague Gang, Kabuki Gang, and Orphans Gang join the Sci-Fi archive with official artwork, exact Survivor counts, compatibility, special rules, and ownership controls.
The Sci-Fi realm is now open with verified Invader, Dark Side, and Black Ops records, official box artwork, and its own independent collection ledger.
Squid Game, Zombie Soldiers, and the Second Edition Tiles Set join the archive with official artwork, verified contents, ownership controls, and matching filters.
Eight Special Guest boxes, five Game Tile sets, and four Modern Gaming Night Kits complete the official Classic shelf with dedicated filters.
All nine remaining official Classic additional sets now have verified records, official artwork, ownership controls, and dedicated Survivor or Support filters.
Walk of the Dead, Toxic Crowd, Angry Zombies, and Zombie Dogz now have verified First Edition records, official artwork, and independent ownership controls.
Focused Modern collections now mirror Fantasy with themed Search, Category, Status, and Sort controls for quickly finding each kind of release.
The Modern landing page is now compact: choose an original-era core or Second Edition to open only the products belonging to that generation.
PariZ now sits with the campaign expansions, while Reboot Box, Presidential Box, and Danny Trejo are grouped with their Second Edition support sets.
PariZ, the Reboot Box, Presidential Box, and Danny Trejo set now have distinct verified records, matching product artwork, and independent ownership controls.
Rio Z Janeiro, Complete Upgrade Kit, Urban Legends, and Chronicles Survivors now have verified records, product artwork, and independent ownership controls.
Toxic City Mall, Angry Neighbors, Washington Z.C., and Fort Hendrix now display matching box artwork with cleaned presentation edges.
Four major expansion boxes joined the Modern archive while Rue Morgue received corrected complete-box artwork.
All four core boxes now use complete, consistently framed product art without pale source margins.
Verified product artwork was added to each core-era card using Fantasy as the archive blueprint.
The four verified Modern core games now have independent ownership controls, official source links, and live realm completion totals.
Modern now opens from the Master Table into its own themed command center with four era gateways and collection totals isolated from Fantasy.
Once inside Fantasy, the first navigation tab now returns directly to its command center instead of leaving for the Master Table.
The Fantasy battle portrait now uses its own tighter framing to remove its wider pale source margin completely.
The pale generated edges around every realm illustration are now hidden beneath a tighter, seamless circular crop.
The main app icon is now an original horror-comic phoenix rising above broken weapons and grasping undead hands.
Generic crests gave way to grim survivor-versus-undead comic scenes, while the Project Phoenix app mark became realm-neutral.
Every Master Table gateway now carries its own original, inked apocalypse emblem designed to match Project Phoenix's Zombicide-inspired visual language.
The Master Table now stands alone as the true entrance, with a neutral Project Phoenix crest and tool navigation revealed only after entering a realm.
Project Phoenix now begins at a realm gateway, with the complete Fantasy archive active and future Zombicide eras staged for expansion.
Survivor and item-card downloads now preserve every template, texture, overlay, and uploaded artwork layer on iPadOS.
Eligible outbound eBay links now carry secure campaign attribution and the marketplace includes a clear affiliate disclosure.
Exact-product fixed-price listings now appear beside auctions within each matching item record, while remaining separate from collection value.
Watch individual missing items, choose a one-to-forty-eight-hour alert threshold, and filter both auction views to watched items or alerts currently inside their saved window.
Command Center and Market auctions can now be filtered by realm, Missing or Wanted status, ending window, and sorted by time, current bid, or bid activity.
The Command Center now highlights verified auctions for Missing and Wanted collection items, ordered by the closest ending time with bids, shipping, and update age visible.
Hybrid live auctions are now discovered correctly, incomplete and bundled false matches are rejected, minimum prices are enforced, and retired crossover profiles no longer create orphan listings.
Verified live eBay auctions now appear beneath their matching item inside Marketplace and in the Archive record, while the main auction feed remains available.
Public auction results now live in a dedicated eBay-only area, show their update age, expire automatically, and never affect collection value.
Active auction cards return with bids, shipping, condition, and time remaining while staying completely separate from collection value.
The smaller title or calling now sits higher beneath the centered survivor name, with separate spacing for one-line and two-line names.
Every gray, blue, and red item front now uses its own transparent foreground so uploaded art flows beneath the original card.
Original printed icons remain crisp and fully visible above custom art without circular masks, gray borders, or clipped tips.
Hero portraits can extend behind the skill track with a clean seam and properly aligned red diamond spine.
Choose an outbreak. Open the field archive. Keep every survivor record alive.
Season 1, Prison Outbreak, Rue Morgue, and the complete original collection.
The rebuilt core game, campaigns, expansions, exclusives, and support sets.
Licensed character, enemy, and equipment packs compatible with Modern play.
The complete official Classic product catalog stays grouped with the generation it supports.

Mall tiles, Toxic Zombies, Zombivors, barricades, and Ultrared Mode.
Requires: Zombicide or Prison Outbreak
Seeker Zombies, companions, barricades, holes, planks, and Ultrared equipment.
Requires: compatible First Edition core
15 Walkers, 6 Runners, 3 Fatties, and 12 Walker-heavy Zombie cards.
Requires: compatible Classic core
24 Toxic Zombies and 6 Zombie cards, including three exclusive sculpts.
Requires: Classic core and Toxic City Mall rules
24 Berserker Zombies and 6 Zombie cards, including three exclusive sculpts.
Requires: Classic core and Prison Outbreak rules
20 three-action Zombie Dogs, 12 Zombie cards, and the special rules flyer.
Requires: compatible Classic core
Six veteran Survivors, 110 Experience cards, six trackers, and Experience mode.
Requires: compatible Classic core
Eight veteran Survivors with ID cards, two starting Blue Skills, and experience trackers.
Requires: compatible Classic core
114 mini-cards for randomly selecting Classic Survivors from Seasons 1–3 and special sets.
Requires: compatible Classic core
15 flying Crow miniatures, 12 Zombie cards, and the Murder of Crowz rules flyer.
Requires: compatible Classic core
20 VIP Walkers, 12 Zombie cards, three Pimpweapons, and VIP hunting rules.
Requires: compatible Classic core
20 more VIP Walkers, 12 Zombie cards, three Pimpweapons, and VIP rules.
Requires: compatible Classic core
12 Zombivors with ID cards, six Lost cards, 12 Wounded cards, and Resurrection rules.
Requires: compatible Classic core
Six Dog Companion miniatures, six Companion cards, and the companion rules flyer.
Requires: compatible Classic core
24 standard Zombies, 12 high-pressure Zombie cards, and three exclusive sculpts.
Requires: compatible Classic core
Kevin and Peach, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Doud and Tomiko, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Four Survivors: Carson, Gilly, Igor, and Matt.
Requires: compatible Classic core
Dylan and Maki, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Donna and Brother Max, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Angry Mary and Red Cap Ben, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Mitch and Oncle Honk, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Bones and Padre Johnson, each with Survivor and Zombivor miniatures.
Requires: compatible Classic core
Nine double-sided tiles and one token board.
Requires: compatible Classic core
Three double-sided tiles and one token board.
Requires: compatible Classic core
Four double-sided tiles and one token board.
Requires: compatible Classic core
Nine double-sided tiles and one token board.
Requires: compatible Classic core
Nine double-sided tiles for expanding Classic maps.
Requires: compatible Classic core
Four missions, Jovem Nerd and Azaghal prize sets, trackers, and dice.
Requires: Rue Morgue
Campaign book, Bill prize sets, trackers, and dice.
Requires: Prison Outbreak
Campaign book, Thiago prize sets, trackers, and dice.
Requires: Prison Outbreak and Toxic City Mall
Campaign book, Kyoko prize sets, trackers, and dice.
Requires: Zombicide Season 1Every current retail expansion, conversion kit, enemy pack, tile set, Survivor set, and verified official exclusive designed for Second Edition is gathered under one umbrella.

A ten-mission campaign with advanced equipment, night rules, and campaign sheets.
Requires: Zombicide 2nd Edition
A military campaign with trained Survivors, All-Out equipment, and Shooter Zombies.
Requires: Zombicide 2nd Edition
Ten Paris missions, six Survivors, one Companion, six Parisian Zombies, Catacombs, Trees, Trapdoors, and a Guillotine.
Requires: Zombicide 2nd Edition
Carnaval of the Dead, All-Out dice, wounds, surprise spawns, and new urban rules.
Requires: Zombicide 2nd Edition
Converts First Edition Survivors, Companions, Abominations, and special Zombies to Second Edition.
Requires: Second Edition plus compatible First Edition content
Four unique Abominations and their special-rule cards for the Second Edition deck.
Requires: Zombicide 2nd Edition
Twelve Survivors from the Zombicide: Chronicles roleplaying game with miniatures and ID cards.
Requires: Zombicide 2nd Edition
Campaign-exclusive Survivors, Zombies, Abominations, Equipment, and upgraded classic content.
Requires: Zombicide 2nd Edition
Six presidential Survivors with the Red Button ability for standard play and Washington Z.C.
Requires: Second Edition; supports Washington Z.C.
Danny Trejo as a Survivor, Walker, and Trejobomination with matching cards and special rules.
Requires: Zombicide 2nd Edition
Four Survivor ID cards accompany 18 Guards, the Front Man, Young-hee, island tiles, Equipment, and flexible Activation Tokens. Survivor miniatures are not included.
Requires: Zombicide 2nd Edition
Six extra Shooter Walkers double the armed Zombie supply available for Fort Hendrix missions.
Requires: Zombicide 2nd Edition and Fort Hendrix
Nine double-sided city tiles and a token punchboard expand the layouts available for Second Edition boards.
Requires: Zombicide 2nd EditionThese are separately collectible physical products with official Second Edition components. Each box is counted once, even when it also supports other Zombicide realms.

Five Eddies receive official Second Edition Survivor or Abomination rules; Reaper Eddie also adds the Scythe.
Requires: Zombicide 2nd Edition
Mummy, Asylum, Bassist, and Killer Eddie receive Second Edition rules, alongside Beast's Head Equipment.
Requires: Zombicide 2nd Edition
Fear Eddie and Wicker Eddie join Second Edition as oversized Abominations with dedicated rules.
Requires: Zombicide 2nd Edition
The preorder-bundle bonus adds Original Eddie with official Survivor and Abomination cards.
Requires: Zombicide 2nd Edition
Twenty-one miniatures plus Survivors, enemies, Abominations, Equipment, Spawn cards, and a mission.
Requires: Zombicide 2nd Edition
Six Gumbys can be used together as a Survivor, as Companions, or as a multi-part Abomination.
Requires: Zombicide 2nd Edition
Dean and Sam Winchester face the Wendigo and Alpha Vampire with Death's Scythe and Mjolnir.
Requires: Zombicide 2nd Edition
Jack Kline, John Winchester, and Bobby Singer confront the Leviathan with two Epic Weapons.
Requires: Zombicide 2nd Edition
Seven super-powered Survivors enter the outbreak with two Blue powers and a special Ultimate skill.
Requires: Zombicide 2nd Edition
Six Survivors join Terror the companion and Laser Baby Equipment to hunt both Supes and Zombies.
Requires: Zombicide 2nd Edition
The first official Justice League and Dark Multiverse character set for Second Edition.
Requires: Zombicide 2nd Edition
The second official Justice League and Dark Multiverse character set for Second Edition.
Requires: Zombicide 2nd Edition
The third official Justice League and Dark Multiverse character set for Second Edition.
Requires: Zombicide 2nd Edition
The fourth official Justice League and Dark Multiverse character set for Second Edition.
Requires: Zombicide 2nd Edition
The fifth official character set completes the five-box Dark Nights: Metal series for Second Edition.
Requires: Zombicide 2nd Edition
Castiel and Crowley face Archangel Michael and Crowley Abominations with matching Equipment and rules.
Requires: Zombicide 2nd Edition
Homelander joins as an Abomination with eight Supe cards and twelve themed Equipment cards.
Requires: Zombicide 2nd Edition
Peter, Winston, Slimer, Zuul, and Proton Pack Equipment for classic or Second Edition play.
Requires: a compatible Modern core game
Ray and Egon join Gozer and Vinz Clortho with rules for both Modern editions.
Requires: a compatible Modern core game
The oversized Stay Puft Abomination arrives with its cross-the-streams reference.
Requires: a compatible Modern core game
Leonardo, Donatello, Shredder, and Krang with official classic and Second Edition cards.
Requires: a compatible Modern core game
Michelangelo, Raphael, Bebop, and Rocksteady with official classic and Second Edition cards.
Requires: a compatible Modern core gameTwenty-seven verified Sci-Fi records. One infected planet. No rescue coming.
The three principal boxes that establish and extend the Sci-Fi battlefield.
INVFight Standard Xenos above and below PK-L7 with Mold, concentrated attacks, Bots, and Sentry Guns.
72 miniatures · 10 missions · 9 double-sided tiles
DSDescend into the mines with the Green Squad against Driller Xenos, spreading Pits, and dangerous Dark Zones.
72 miniatures · 10 missions · 9 double-sided tiles
BODeploy the Black Squad, Juggernaut Abomination, two new Machines, and volatile Xenium Pod Zones.
Requires: Zombicide Invader · 9 miniatures · 10 missionsEach official Gang works with either Invader or Dark Side and introduces its own team-wide special rule.
PGFive flexible Survivors may perform Search Actions in any Zone, including Exterior, Mold, and Pit Zones.
5 Survivors · Works with Invader or Dark Side
KGSix synergistic Survivors each draw one free Equipment card during Setup in Player Turn order.
6 Survivors · Works with Invader or Dark Side
OGSix mobile Survivors begin with Unstoppable as a free additional Skill at Blue Level.
6 Survivors · Works with Invader or Dark SideOnly separately packaged physical products are tracked here. Digital missions, loose stretch goals, and reference files are not counted as boxes.
CEThe physical Civilian-pledge stretch-goal box gathers campaign-exclusive Survivors and Xenos with their cards and rules.
77 miniatures · Compatible Sci-Fi core required
SEMassimo, Kilgore, Frank, Doctor Fischer, the Xenium Horror, Brood Mother, and eight Brood Children.
14 miniatures · Compatible Sci-Fi core required
DSEAlternate Driller Xenos, an extra Driller Abomination, three Scientist Companions, and Operation Persephone.
26 miniatures · Dark Side required; Invader used by the campaign
PXEnemy reinforcements with Seeker Workers, Driller Blitzers, Xenomoths, and Flingers.
30 miniatures · Compatible Sci-Fi core requiredOfficial play aids, component upgrades, and hobby supplies are counted separately—custom retailer bundles and third-party organizers are excluded.
12TAll nine Invader boards and all three Black Ops boards for larger maps and custom missions.
12 double-sided tiles · Invader required
91Engraved replacements for the complete token families used by Invader, Black Ops, and Dark Side.
91 plastic tokens · Compatible Sci-Fi core required
11Five neutral and six color-coded doors replace the flat door tokens in Sci-Fi missions.
11 plastic doors · Compatible Sci-Fi core required
48Gray, black, and white clip-on bases identify special Xeno groups without changing their miniatures.
48 counter bases · Compatible Sci-Fi core required
4Two yellow Xeno and two blue Equipment holders organize draw and discard piles.
4 deck holders · Compatible Sci-Fi core required
D6Six engraved blue dice made as an alternate color set for Invader-era combat rolls.
6 custom dice · Kickstarter release
D6Six engraved orange dice made as an alternate color set for Invader-era combat rolls.
6 custom dice · Kickstarter release
APAn officially licensed starter palette selected for painting Invader Survivors and Xenos.
10 Warpaints + starter brush · No gameplay contentThese are the physical conversion kits needed for Zombicide play. The non-Zombicide source games are requirements, not separate archive records.
AGFour ID cards and one Gang rule card convert Alone's four core characters into Invader Survivors.
Requires Invader + matching Alone miniatures
PECards and dashboards import ELITE Heroes, the Biter Swarm, and two Bosses into Zombicide: Invader.
60 cards + 6 dashboards · Matching Project: ELITE miniatures requiredDistinct physical character releases are tracked once, with their Invader contents and source requirements stated plainly.
S4Four alien Survivors join the crew while the Babyface Abomination stalks the station corridors.
4 Survivors + 1 Abomination · Invader required
EDA separately packaged promotional Survivor released through the Dice Tower 2019 campaign.
1 Survivor miniature + ID card · Invader requiredOnly the playable Zombicide extras are ledger records. Their source graphic novels are noted but never counted a second time.
DCSix Survivors, the Stepmother Abomination, and the Stepmother's Colony mini-campaign.
Playable extras only · Dead Contact source bundle
PPFive Survivors, two Abominations, A.P.E. 002, cards, Equipment, rules, and a Mission.
8 miniatures + gameplay cards · Invader required
RCFive Android-universe Survivors, one Abomination, a Dinosaurus Bot, cards, and a Mission.
7 miniatures + gameplay cards · Invader requiredThese multi-game boxes are single physical records. The ledger names only the figures and equipment that receive official Invader rules.
IM1Samurai Eddie and Cyborg Eddie receive Invader Survivor and Abomination rules; Samurai Eddie also brings a Katana.
6-miniature physical pack · 2 figures support Invader
IM2Bounty Hunter Eddie and Bassist Eddie receive Invader Survivor and Abomination rules, alongside Beast's Head Equipment.
6-miniature physical pack · 2 figures support InvaderThe ledger counts separately collectible physical releases—not every downloadable file or source game.
Official frontier releases, independently tracked and source verified.
The standalone core and its two official retail expansions begin this realm. Crowdfunding exclusives, accessories, promos, and licensed packs follow in their own audited passes.
CORESurvivor classes, balconies, corpse piles, a Gatling Gun, train tiles, and 88 miniatures.
Standalone entry point
G&GFull Steam equipment, Engineers, inventions, six tiles, ten Survivors, and the Steam Monster.
Requires: Undead or Alive core
RWSix mounted Survivors, their on-foot forms, Lone Horse rules, and the Nightmare Abomination.
Requires: Undead or Alive coreArchive Hall
Where every Survivor's story begins.
Open any record for verified box contents, compatibility, release context, and collector notes.
Archive Hall
New campaigns, deadlier enemies, greater legends.
Open any record for verified contents, requirements, release context, and collector notes.
Archive Hall
Every legend deserves a place among the honored.
Open any record for release context, contents, compatibility, and collector notes.
Archive Hall
Know every horror before it reaches the walls.
Open any record for enemy contents, release context, compatibility, and collector notes.
Sealed Archive
Treasures forged before the gates opened.
Open a record for campaign context, documented contents, compatibility, ownership, and collector notes.
The Fortified Archive
Search every documented realm, expansion, survivor, enemy, campaign relic, and accessory preserved in Project Phoenix.
The Besieged Kingdom
Enter the original dark-fantasy realm—its core game, expansions, heroes, enemies, promos, and collector treasures gathered into one living archive.
Beyond the Western Wall
Enter the poisoned frontier—its orc horde, siege engines, expansions, survivors, special guests, and campaign relics united in one illustrated archive.
The Frozen Fortress
Defend the winter citadel—its core game, Eternal Empire, celestial survivors, enemy packs, battlements, and campaign exclusives preserved together.
The Cartographer's War Table
Choose an official quest from the publisher's vault or discover a community-made adventure.
Campaign Dispatches
The Survivor's Smithy
Build a Fantasy survivor on a classic seven-skill or White Death eight-skill template. Every ability is ranked and weighted so powerful effects arrive later in the danger track.
Your Workshop
Your Armory
The Keeper's Library
Fast, table-ready rulings for Fantasy Zombicide. Search the archive or choose a brass index tab.
Quick Reference
The Cartographer's Registry
Find a Survivor, Zombie, Necromancer, Abomination, or support miniature and reveal every reliquary where it appears.
Connected Registry
The Phoenix Grand Archive
Enter the illustrated record hall for every Fantasy Zombicide core game, expansion, survivor, enemy, campaign relic, accessory, and official crossover.
Master Ledger
Search every realm and category, manage ownership, and inspect each fully illustrated archive record.
Licensed Alliances
Browse officially licensed packs and compatible source-game content without mixing in unofficial releases.
Chronicle Wing
A chronological campaign history will join the archive in a later alpha milestone.
Illustration Wing
A dedicated box-art and miniature gallery will open as the visual catalog continues to grow.
The Hidden Exchange
Search trusted marketplaces directly and pursue the relics still on your hunt list.
Enter an item name, then choose the marketplace you want to open.
Awaiting the first API auction sweep.
Showing all verified tracked auctions.
This is a read-only display of public eBay auction data. Current bids and availability can change. Bidding, payment, and all transaction activity take place only on eBay. Auction data is not used for collection value. Project Phoenix may earn a commission from qualifying purchases made through eBay Partner Network links.
Wanted and missing items, prioritized for shopping.
Beyond the Known Realms
Licensed worlds, compatible heroes, and sanctioned relics gathered beyond the veil of Fantasy Zombicide.
About
Fantasy Zombicide Companion exists to preserve, organize, and enhance the Fantasy Zombicide experience. By bringing together a complete collector's registry, an interactive gameplay reference, marketplace tools, and a historical archive, the Companion helps players spend less time searching through rulebooks and websites—and more time collecting, exploring, and enjoying the world of Fantasy Zombicide.
Collect • Learn • Play
This alpha is under active development. Features, layouts, and data structures may change on the road to Version 1.0.
Export before changing browsers or devices.
Phoenix Collector Account
Archive Record